Optimizing

rewards

for

sustainable

purchasing

@

I

identified

optimization

opportunities

and

generated

decision-ready

recommendations

for

Reewild's

(now

Vela

Rewards)

sustainability

rewards

pilot

scheme

by

triangulating

across

statistical

analysis

of

purchasing

behavior,

theory-led

interviews,

and

a

behavioral

strategy

audit.

View Clyx Website

Role:

Behavioral

Science

MSc

Consultant

Duration:

6 months

Skills:

Quant

methods,

Qual

methods,

behavioral

diagnosis,

triangulation

Tools:

R

Studio,

Kumu,

Teams,

Excel

Languages:

R

My Role

While completing my MSc Behavior Change at University College London, I consulted for Reewild, a Mastercard Start Path startup, to evaluate and generate research-backed recommendations for their Planet Points sustainability rewards scheme pilot.

The remit was broad with only two requirements:
1.  Tell us whether it's working
2. Tell us how to make it better

The pilot

Reewild (now Vela Rewards)  created Planet Points to reward people for purchasing lower-impact food and drink options. Users receive points per pound (£) spent depending on the eco-rating (A-E) of their purchased items.

The pilot ran for 6 months from January to June 2025 with 900 participating users and 23 participating locations across University College London and the surrounding Bloomsbury borough.

Problem & context

Reewild's

rationale

for

Planet

Points

is

to

target

the

sustainability

intention-behavior

gap:

Many

people

care

about

the

environment

to

some

degree;

however,

this

rarely

translates

into

consistent

action.

Pilot

evaluation:

Reewild

initiated

the

pilot

to:

1. Understand the degree and nuances of how rewards may influence sustainable purchasing
2. Identify and leverage optimization opportunities

Target behavior

Participants purchasing A and B-rated food and drink options at participating locations when hungry or thirsty.

Research questions
RQ 01
Impact

To what degree and across what food types and locations does the scheme influence performance of the target behavior?

RQ 02
Strategies

Which behavior change techniques are already operationalized in the scheme's digital and in-person experiences?

RQ 03
Barriers & Enablers

What barriers and enablers influence performance of the target behavior?

RQ 04
Optimization

How can the scheme's effect on target behavior performance be improved?

Research design
Methodology selection & rationale
01

POS quantitative analysis

Point-of-sale data from 187,000+ transactions were analyzed through a difference-in-difference econometric model to quantify the impact of Planet Points on purchasing behavior.

02

Behavior change technique (BCT) audit

185 unique components of the UI, messaging, and in-person experience were audited against the BCT Taxonomy (BCCTv1), identifying 10 integral and 14 subsidiary BCTs.

03

Participant interviews

15 45-minute interviews were conducted. Interview schedules were generated based on the components of the Theoretical Domains Framework. Transcript data was analyzed using the COM-B model, mapping behavioral barriers and enablers across: capability, opportunity, and motivation.

04

Triangulation

Findings from the quantitative analysis, BCT audit, and participant interviews were synthesized using the Behavior Change Wheel framework.

This triangulation allowed behavioral outcomes, intervention components, and participant experiences to be evaluated together, generating a clear diagnosis of how and why the intervention influenced behavior.

The combined evidence was then used to identify a series of informed recommendations to optimize the Planet Points scheme.

01

Difference-in-difference modelling

To gain a baseline understanding of the causal effect of joining Planet points on target behavior performance, I analyzed 200,000 transactions using difference-in-difference (DiD) econometric modelling. DiD tracks individuals' behavior before and after joining Planet Points as well as temporal trends, avoiding concerns of self-selection bias and supporting true causal inference.

DiD would also allow me to estimate the causal effect in different contexts, such as across food types and locations.

Sample:

900 users; 28,000 non-users; 200,000 transactions

02

Behavior change technique audit

To generate decision-ready recommendations, I first needed to understand the strategies already operationalized by the scheme. This would allow me to situate my recommendations around which strategies could be improved, added, or cut with reference to the identified barriers and enablers of the target behavior.

After collating 185 unique components of the UI, UX, messaging, and in-person experience, I conducted deductive thematic analysis against the Behavior Change Technique (BCT) Taxonomy (BCCTv1) to identify integral and subsidairy operationlized BCTs.

Sample:

185 touch points against 93 distinct research-backed BCTs

03

Participant interviews

To determine which BCTs are relevant to the target behavior, I first needed to identify its barriers and enablers. To do so, I conducted 15 45-minute interviews with a range of users. Interview schedules were generated based on the components of the Theoretical Domains Framework (an extension of the COM-B model). I then conducted inductive then deductive thematic analysis using the COM-B model.

Sample:

28 participants recruited & screened, 15 interviewed

01

POS quantitative analysis

Point-of-sale data from 187,000+ transactions were analyzed through a difference-in-difference econometric model to quantify the impact of Planet Points on purchasing behavior.

02

Behavior change technique (BCT) audit

185 unique components of the UI, messaging, and in-person experience were audited against the BCT Taxonomy (BCCTv1), identifying 10 integral and 14 subsidiary BCTs.

03

Participant interviews

15 45-minute interviews were conducted. Interview schedules were generated based on the components of the Theoretical Domains Framework. Transcript data was analyzed using the COM-B model, mapping behavioral barriers and enablers across: capability, opportunity, and motivation.

04

Triangulation

Findings from the quantitative analysis, BCT audit, and participant interviews were synthesized using the Behavior Change Wheel framework.

This triangulation allowed behavioral outcomes, intervention components, and participant experiences to be evaluated together, generating a clear diagnosis of how and why the intervention influenced behavior.

The combined evidence was then used to identify a series of informed recommendations to optimize the Planet Points scheme.

Triangulation

The methodologies and frameworks were specifically selected to support triangulation. The BCCTv1 provides literature-supported links between each BCT and one more component of the COM-B Model. By deductively coding participant interview transcripts against the COM-B model, I determined the relevance of each operationlized BCTs to the barriers and enablers of target behavior performance. I was also able to identify which BCTs should be added to the scheme. Finally, by bringing in the DiD model results, I could prioritize certain recommendations against the estimated magnitude of their effect.

RQ 01

To what degree and across what food types and locations does the scheme influence performance of the target behavior?

From difference-in-difference modelling

17 pp

increase

in

target

behavior

performance

for

hot

meals

Planet Points increased the likelihood of choosing low-carbon hot meals by 17 percentage points, showing stronger behavioral effects in high-emission food categories.

p < 0.05

From difference-in-difference modelling

11 pp

increase

in

target

behavior

performance

with

on-menu

eco-labels

When eco-labels were displayed on menu cards, sustainable purchases increased by 11 percentage points (though not significant at the 5% level), suggesting visible prompts may influence decisions.

p < 0.1

To support Reewild's external communications and investor relations, I also ran t-tests on emission reductions, basket value, and transaction frequency.

From t-tests analysis

16.8%

reduction

in

emissions

amongst

users

p < 0.05

From t-tests analysis

9.8%

more

transactions

per

month

amongst

users

p < 0.05

From t-tests analysis

5.5%

higher

basket

value

per

purchase

amongst

users

p < 0.1

RQ 02

Which behavior change techniques are operationalized in the scheme's digital and in-person experiences?

Integral

Feedback on outcome(s) of behavior

Instruction on how to perform the behavior

Information about consequences

Prompts/ cues

Material incentive (behavior)

Incentive (outcome)

Reward (outcome)

Conserving mental resources

Adding objects to the environment

Subsidiary

Goal setting

Discrepancy between current behaviour and goal

Feedback on behaviour

Social support

Anticipated regret

Social comparison

Credible source

Non-specific reward

Future punishment

Remove reward

Verbal persuasion about capability

Imaginary reward

Vicarious consequences

RQ 03

What barriers and enablers influence performance of the target behavior?

After thematic analysis, I mapped each theme in a behavioral systems map. This allowed me to see how each theme was connected and identify key chains, loops, and parent behaviors.

Combined with a deep understanding of the product's touch points gained via the behavioral strategy audit, the behavioral systems map and thematic analysis, I uncovered 8 targetable levers for furthering Reewild's positive impact on sustainable purchasing.

Reflective motivation

Value Framing

Users associated sustainability with health and ethics, suggesting wider value framing could strengthen motivation.

“For me, it's more of a health choice rather than a sustainable choice.”

Psychological capability

Rating tangibility

Eco-ratings were understood at a high-level but left user wondering what the actual tangible impact of there decisions were.

“It would be really nice to be able to see what the impact actually is”

Physical opportunity

Recall friction

Participants frequently forgot to scan their Planet Points card at checkout, reducing engagement with the intervention.

“I think it’s easy to forget and maybe there could be more advertising for it.”

Reflective motivation

Reward schedule

Users often could not accumulate enough points quickly enough to redeem rewards, weakening motivational impact.

“it took so long <that I> gave up on trying to redeem again”

Psychological capability

Personal impact knowledge gaps

Many users underestimated the impact that an individual’s food and drink choices can have on the environment.

“I don't know how much of an impact I as an individual can make”

Social opportunity

Social proof

Users indicated stronger engagement with peer participation, suggesting social norms could reinforce adoption.

“When you see people using it you think... I'm generating more of an impact”

Automatic motivation

Reward Preference

Points reinforced sustainable behavior when users had a particular reward goal but failed to do so in lieu of a desired reward.

“I feel actually is motivates me to use more of this app”

Psychological capability

Food emissions knowledge gaps

Effects were stronger in high-impact food categories where differences between options were more intuitive.

“I know that meat production is terrible and that I should not eat it.”

RQ 04

How can the scheme's effect on target behavior performance be improved?

After identifying which behavior change techniques (BCTs) were operationlized in the digital and in-person experiences as well as which factors were most influential to users' sustainable purchasing under the reward scheme, I generated clear decision-ready optimization recommendations.

Adapt existing BCT: Information about social and environmental consequences

Frame sustainable choices within broader value narratives (e.g., health, ethics) rather than just environmental outcomes.

Adapt existing BCT: Information about social and environmental consequences

Translate impact ratings into relatable environmental equivalents (e.g., “choosing A over C saves as much CO₂ as 10 plastic bottles”).

Adapt existing BCT: Reward (outcome)

Calibrate the reward schedule so users can earn their first reward quickly, experience the ah-ha moment, and start engaging more deeply.

Adapt existing BCT: Conserving mental resources

Prioritize engagement in high-emission categories where differences between choices are most salient and have higher environmental impacts.

Adapt existing BCT: Information about social and environmental consequences

Provide clearer educational cues explaining how individual purchasing decisions contribute to environmental impact.

New BCT: Environmental restructuring

Remove the need to scan at checkout and instead leverage institutional partnerships (Mastercard) to link users’ payment cards.

Adapt BCT: 
Material incentive (behavior)

Situate the reward pool within users' existing purchases (discounts, free items, etc.) to maximise the number of users pursuing a meaningful reward goal.

New BCT: 
Information about others’ behavior

Introduce social proof signals from other users, highlighting  participation and the collective environmental impact of the user base.

RQ 03

What barriers and enablers influence engagement?

01
Reflective motivation

Value Framing

Users associated sustainability with health and ethics, suggesting wider value framing could strengthen motivation.

“For me, it's more of a health choice rather than a sustainable choice.”

02
Psychological capability

Rating tangibility

Eco-ratings were understood at a high-level but left user wondering what the actual tangible impact of there decisions were.

“It would be really nice to be able to see what the impact actually is”

03
Psychological capability

Reward schedule

Users often could not accumulate enough points quickly enough to redeem rewards, weakening motivational impact.

“it took so long <that I> gave up on trying to redeem again”

04
Reflective motivation

Category context

Effects were stronger in high-impact food categories where differences between options were more intuitive.

“I know that meat production is terrible and that I should not eat it.”

05
Psychological capability

Knowledge gaps

Many users underestimated the impact that an individual’s food and drink choices can have on the environment.

“I don't know how much of an impact I as an individual can make”

06
Physical opportunity

Recall friction

Participants frequently forgot to scan their Planet Points card at checkout, reducing engagement with the intervention.

“I think it’s easy to forget and maybe there could be more advertising for it.”

07
Automatic motivation

Reward Motive

Points reinforced sustainable behavior when users had a particular reward goal but failed to do so in lieu of a desired reward.

“I feel actually is motivates me to use more of this app”

08
Social opportunity

Social proof

Users indicated stronger engagement with peer participation, suggesting social norms could reinforce adoption.

“When you see people using it you think... I'm generating more of an impact”

RQ 04

How can the intervention’s efficacy be improved?

Frame sustainable choices within broader value narratives (e.g., health, ethics) rather than environmental outcomes alone.

Adapt BCT: Information about social and environmental consequences

Translate impact ratings into relatable environmental equivalents (e.g., “choosing A over C saves as much CO₂ as 10 plastic bottles”).

Adapt BCT: Information about social and environmental consequences

Calibrate the reward schedule so users can earn their first reward quickly, experience the ah-ha moment, and start engaging more deeply.

Adapt BCT: Reward (outcome)

Prioritize engagement in high-emission categories where differences between choices are most salient and have higher environmental impacts.

Adapt BCT: Conserving mental resources

Provide clearer educational cues explaining how individual purchasing decisions contribute to environmental impact.

Adapt BCT: Information about social and environmental consequences

Remove the need to scan at checkout and instead leverage institutional partnerships to link users’ payment cards.

New BCT: Environmental restructuring

Calibrate reward thresholds and expand the reward pool to maximize the number of users pursuing a meaningful reward goal.

Adapt BCT: 
Material incentive (behavior)

Introduce social proof signals from other users, highlighting participation and the collective environmental impact of the user base.

New BCT: 
Information about others’ behavior

Outcome

"Your data analysis and recommendations from the UCL pilot have genuinely been invaluable.

We’ve used it extensively in joint external communications with Mastercard, and was also central to testing the new emissions avoidance framework developed by the World Resources Institute and the World Business Council for Sustainable Development.

Your work has also played an important role in our sales efforts. The evidence base from the pilot has helped underpin several upcoming partnerships, including deals with a large global food conglomerate, a major UK retailer, and a new collaboration with a world-renowned university."

Kit Nicholl - COO of Vela Rewards (Prev. Reewild)